Projects
After a fight with his fiance, Tom Lane needs a change of pace--more accurately, an escape so he can lick his wounds. He travels to Ireland in search of his Ulster-Scots roots.Though he was adopted as a child, Tom is adrift in adulthood and hopes the history of his biological family will help him understand himself and what he truly desires.
While on holiday, he meets Fergus and Aoife, sexy tour guides looking to show Tom a little more than the scenery. Their whirlwind romance sweeps him off his feet, and Tom dreams of making a life with his new lovers. But not all is merry and twee in the Emerald Isle.
Tom soon learns the truth of his past...and the history of his legendary ancestor. The stories he’s heard his entire life aren’t stories at all: they’re warnings. But when Tom finds himself facing the Wild Hunt, it might be too late to listen.
Outset story: Fergus and Aoife are bound to Queen Mab, destined to repeat a cycle of finding reincarnated Tamlin and luring him into faerie, to once again face the consequences of his broken vow.
Inset Story:
Aoife, a kelpie, wants to escape an unwanted marriage.
Fagan, a poor cottar, wants to escape death by plague, poverty, or starvation.
Cu Roi mac Daire will stop at nothing to retrieve his runaway betrothed, or lose his kingdom and his very life to his enemies.
As the unlikely pair traverse Alba and the Sidhe faerie, mac Daire's hounds are hot on their trail. Will they make it to the queen or will Aoife be forced into servitude disguised as marriage?
A banished Valkyrie stripped of her place among the gods,
Mythics vanishing left and right along with ancient relics,
A sword thirsty for blood and drenched in madness,
and now the roof has a leak—where’s the vodka?
A literal man eater, Ghost was born . . . damaged.
Where do you go when your own creator discards you?
The world is bleak, but Ghost couldn’t care less about others woes. She has her own to contend with. A castaway, stripped of her valkyrie title, and enslaved for centuries due to her deformity…how’s that for a sob story?
Her love life and bank account are equally empty, her best friend is a bloodthirsty sword, and the roof has a leak . . . but Ghost’s duties ensure very few days are dull. Doing her master’s bidding has some benefits: global travel, meeting interesting people, stealing their priceless artifacts, and doing a little murder if needed. She could be tasked to oversee treasure or execute a magi who foolishly stepped out of line.
But the shadows in Ghost’s world are shifting. When Mythics disappear under strange circumstances, Ghost finds herself in a lethal game of supernatural politics. The Gods seek ancient relics that could prove the ticket to Ghost’s acceptance, but how far will she go to take her place within the pantheon? The stakes are high when one mistake could open a hole into Chaos . . .
If you ask Ghost for storytime, you are going to get one hell of a story.
A quick visit to Ghost's bag witch finds her sitting down for storytime about when she met Goodfellow during the witch hunts years known as the Salem Times. Crazy bishops, helpless witches, and pucks, oh my!
SALEM TIMES is the third installment of an anthology following Ghost & Silence through their many adventures, hijinks, and fixing problems they didn’t make. If you like a strong female hero with wit, a snarky magical sword, and a rich magical world, this series will entertain and hook you.
Aurora prefers to read her romance novels, long for her crush from afar and avoid disclosing her profession of making custom erotic apparel and furniture. When her coveted crush, Nia, asks to use her kinky knowledge as part of an innocent research project, Aurora wonders if it’s worth risking their friendship. What would Nia think when she sees the dominant side of her usually quiet friend?
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Dressed Up is the first thrilling and sexy story of Bound & Gagged about the ties that bind us – and the ties that bind us. In this erotic fantasy, the only way to heaven is through our most primal urges.
2017 Dragon Award-nominated novel for Best Fantasy (Paranormal)
Jonathan Hawthorne has lived over a century beholden to one rule: do not meddle in mortal affairs. He's broken it twice. So when he crosses paths with Cassidy Winters, he's forced to interfere again.
Strike three. And the third time's not the charm.
Hawthorne is swept along as Cassidy slips through the cracks in reality.
And being hunted by bands of monsters doesn't help.
To find the answers they need, they'll have to play in a dangerous world. One where the odds and rules are stacked against them. They will have to navigate magical courts, queens and lords all while trying to keep Cassidy out of their scheming hands.
If they fail, she will end up a pawn in a plot that will consume them all.
Hawthorne will have to face the consequences of his past, and risk his future to ensure Cassidy can have one of her own.
For a man with all the time in the world--it seems to be running out--fast!
Don't make deals with the paranormal. They're better at it than you, and they never play fair.
Paranormal investigator and soul without a body, Vincent Graves, did just that—a deal made in desperation. Now it's coming back to bite him in the middle of a case.
He has 57 hours to investigate a string of deaths involving people who've made some devilish bargains. Too bad devils don't deal in good faith. It'd be easy enough, if he didn't have to deal with things such as:
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Being hunted through the streets of Queens by a dark elf with a motorcycle fetish.
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Ending up the target of a supernatural hit.
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An old acquaintance dragging him to a paranormal ball where he could end up on the menu.
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And having one of his closest guarded secrets brought to light...
Not great for a tight clock, because if he doesn't get to the bottom of this case in time, Vincent and company might just lose their souls.
Dirty deals are never done dirt cheap. And the supernatural always collect—big!
A dangerous evolution in the game threatens Devrim's new life. NPC monsters are rallying. And they have one Beast Queen bent on ruling them all!
In the months since the Goblin King's defeat, Devrim has settled into a peaceful existence in the now prosperous village of New Haven. But prosperity invites challenge, and challenge creates chaos. And the world of Lorian is about to be tipped into war that it may never recover from.
The only way to save Lorian is to dust off his old skills and remember the hunt. But building a home has left him rusty–complacent, which is no way to be when predators are on the prowl.
A werewolf army amasses, threatening creatures and humans alike. Whispers of goblin clans unifying. And the pleas of a living forest make for interesting times.
Can Devrim hone his skills in time to face the Beast Queen and prevent a war? Because if he doesn't, the hunter will become the hunted!
Would you surrender your soul for the love of the King?
Lena, a vampire and a Guardian of the Order, has been honour-bound to protect human souls all her life. Acting first and thinking second is what's saved her skin time and again in the war against the Fallen, but her disregard for orders soon catches up with her when her boss is seriously injured. Forced to take responsibility for her actions, Lena is thrust into the path of her very own kryptonite; Thorn. The raw power of his soul calls to her and his mere presence lights a fire within her that she cannot contain.
With Vampire magic waning and the race in crisis, can either of them afford to ignore Nature's call? If they do, the future of the race is in jeopardy. If they don't, they will both lose the most precious part of themselves. Their souls.
Would you doom yourself to darkness if it meant saving the one you love?
Ryver is the only telepath in living memory. Whether he wants to or not, he can hear the thoughts of everyone around him--their desires, their fears, and their darkest secrets. As a Vampire and Guardian of the Order, his skill is an asset. As a man, it's a burden he wishes he didn't have to carry. That is until he meets Ria. She's beautiful, shy...and human. More than that, she hears him.
A chance meeting brings them together, but the truth could rip them apart. Ria isn't what she seems. As her heritage is revealed, can they find the light? If they do, it will enrage an old enemy and threaten everything they hold dear. If they don't, one of them will be lost forever.
Young hunter Mathghamhain is an afterthought in the village of Meadhan. Orphaned like many his age after war all but extinguished the generation past, he eagerly accepts a spirit’s guidance to greatness.
Relying on the advice of the spirit, Mathghamhain becomes a beloved Chieftain of great power and wisdom to the villagers of Meadhan, and beyond. While nobly steering his people to a time of sustainable prosperity, he begins to question the honour of the voice heard only inside his head.
As his empathetic leadership teeters dangerously toward the spirit’s urge for autocratic rule, Mathghamhain must decide whether his guide is a messenger of divine intervention, or malevolent intention.
Murder is a beach!
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Fraya Taylor is done with the drama of life on the mainland. She’s carved out a new magical black girl life for herself in Kailua, Hawaii, writing novels, talking story with her bestie, and soaking up the sun.
But sometimes life has other plans.
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When a scream splits the air one morning, Fraya runs toward the sound—and what she finds there catapults her into the dangerous world of pro-surfing, where money rules and taking risks is required.
No more sipping cold brew on the beach. Now Fraya’s life is in the balance. And if she and her zany writing group can’t catch the killer, she might totally wipe out.
Welcome to the world of Shakespeare Goes Punk, where the Bard is remixed and nothing is sacred. Our fearless writers are back by popular demand to give you a ride on the punk train.
Five punked-up tales and three sonnets inspired by Shakespeare. All profits to charity.
As You Like It
The Tragedy of Livingston (Coriolanus)
Blast the Past: Fae and Far Between (A Midsummer Night's Dream)
Dogs of War (Julius Caesar)
Hank (Henry V)
Clockpunk Sonnets (18, 105, 127)
A clockwork raven.
Two sets of irresistible teeth.
A house brought to life by nanobots.
A heart that won’t stop beating.
All this and much more in the Writerpunk Press version of the beloved suspense stories by Edgar Allan Poe. We’ve pulled out all the stops this time around to bring you the very best punked versions of classic Poe tales, complete with shiny gears and tiny bots!
In addition to the more familiar Cyberpunk and Steampunk, we’ve added Bio, Deco, and Dieselpunk genres to the mix. The resulting volume is a dynamic take on horror of which the Master of Macabre himself would be proud. Profits are to be donated to PAWS Lynnwood, an animal shelter and wildlife rescue located in the Pacific Northwest.
Eleven stories and one chilling poem, inspired by classic tales of terror and suspense.
Can Tesla’s invention animate the creature in the Wild West in time to save the girl?
What destroyed the cyber-greenhouses—was it the meteor from out of space?
How will the radiation affect her—and will love survive the transformation?
Hideous Progeny: Classic Horror Goes Punk is the fifth charity anthology from Writerpunk Press, with steampunk, cyberpunk, carniepunk, clockpunk, atompunk, and biopunk stories inspired by tales such as Dracula, Carmilla, The Legend of Sleepy Hollow, and Frankenstein (twice!). Other inspirations include Gaston LeRoux, Ambrose Bierce, Oscar Wilde, Franz Kafka, Lord Tennyson, and H. P. Lovecraft.
Profits are to be donated to PAWS Lynnwood, an animal shelter and wildlife rescue located in the Pacific Northwest.